AI Insights · Timothy · October 2021
Top 5 Platformer Games Performance on Unified Platform in Venezuela, Q3 2021
In Q3 2021, the top 5 platformer games in Venezuela showcased varying trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q3 2021, the top 5 platformer games in Venezuela showcased varying trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
Talking Tom Hero Dash saw a significant increase in weekly revenue towards the end of the quarter, peaking at approximately $55 in the week of September 20. Weekly downloads showed a notable rise mid-quarter, reaching 15.2K in the week of July 26, and ending the quarter at 14.2K. Weekly active users also trended upwards, starting at 88.9K at the beginning of the quarter and reaching 118.9K by the end.
Dan the Man: Action Platformer experienced modest revenue, with a brief peak of $24 in the weeks of August 23 and August 30. Weekly downloads showed a downward trend throughout the quarter, starting from 5.9K in late June and ending at 2.1K in late September. Weekly active users followed a similar pattern, decreasing from 14.1K to 8.1K over the same period.
Crash Bandicoot: On the Run! displayed minimal revenue, peaking at $13 in the weeks of July 19 and August 16. Weekly downloads remained relatively steady, fluctuating between 1.2K and 2.6K throughout the quarter. Weekly active users saw a gradual increase, peaking at 91.1K in the week of August 23 before settling at 87.7K by the end of September.
Talking Tom Gold Run had a brief revenue peak of $27 in the week of August 30. Weekly downloads showed a stable trend, with a high of 18.2K in the week of September 13. Weekly active users demonstrated a consistent increase, starting from 111.8K at the beginning of the quarter and reaching 121.9K by mid-September.
Super Mario Run generated modest revenue, with peaks of $3 in the weeks of September 13 and September 27. Weekly downloads remained steady, ranging from 4.6K to 6.3K, with a peak in the week of August 16. Weekly active users also showed a steady trend, increasing from 21.2K at the start of the quarter to 23.4K by the end.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.